Last Evac — Privacy Notice
Last Evac is made by Dekosta (Türkiye), which decides how the game uses your data. Questions or requests: info@dekosta.com
What the game uses
- Your IP address. When you press PLAY, our matchmaking and match server provider, Edgegap, receives it to pick a server near you and to connect you. The match server sees it while you play.
- Your Steam account. The game runs through Steam: your Steam name, Steam ID and friends list come from Steam. Party members see your look and your player card through Steam.
- Ownership check. When you join, the server asks Steam to confirm that your account owns the game. The server holds your Steam ID in memory while you play, to check it against our ban list and, on match servers, to send your leaderboard result.
- Server logs. Our servers' logs never name you: no player name, Steam ID or IP address. A player appears in them only under a pseudonymous id, a keyed hash of the Steam ID that cannot be turned back without our secret key.
- The name you type. It is shown to the other players (teammates, kill feed, chat). It is not written in the server logs. On the Left Behind servers our ops panel reads a live player list (name, Steam ID, pseudonymous id), and the names of players who left in the last 24 hours are held in memory, so we can moderate and enforce bans.
- Left Behind saves. Your character (where you stand, health, bag, stash and progress) is saved under your Steam ID on our Left Behind server, so you carry on where you left off. Left Behind bans and chat mutes are kept under your Steam ID with our reason.
- Text chat (Left Behind only; Battle Royale has none). The server passes your line, after the word filter, to the players in its channel (World, Near or Group) and writes it in the server log with the channel and your pseudonymous id. Our ops panel shows us the last 24 hours of chat, to moderate it and enforce mutes and bans.
- Chat translation. When we read the chat in our ops panel, lines that are not in Turkish are sent to Anthropic's Claude API to be translated into Turkish for us. Only the text of the line is sent, never a name, Steam ID or id. We keep each translation, next to a hash of the line (not the line itself), for 24 hours.
- What friends see. While you play Left Behind, your Steam friends see it in their friends list: the server (PvP or PvE), your in-game day and the nearest named place. Settings > HIDE MY LOCATION (off by default) or STREAMER MODE leaves out the day and the place; the server stays, so friends can still join you.
- Match events. The match server logs what happens in a match (joins, eliminations, supply crates, crate drops, connection problems) to find bugs and cheating, and to see how the game is played.
- Gameplay recordings. Our servers (match servers and the Left Behind servers) record what happens in the game world: where players, zombies and animals move, what they hold and wear, and in-game events such as shots, items picked up or dropped, doors and crafting. Each player appears under a random id. On the Left Behind servers your Steam ID is kept in a separate file beside the recording, only to answer your requests and to enforce bans; a match server's recording is copied into its server log when the match ends and keeps no Steam ID. Names, IP addresses, chat text and voice are never recorded. We use the recordings to fix bugs, stop cheating, balance the game and make promotional videos and trailers for Last Evac. In videos we never show player names or Steam IDs; your character may appear in its in-game look.
- Voice. Voice chat only goes to your teammates: through the match server during a match, through Steam in the start screen's party. It is passed on as it arrives and never recorded or stored. You can turn it off in Settings.
- Leaderboards and achievements. When a match ends, the game's match server sends your result (points, wins, matches and eliminations) with your Steam ID to the game's Steam leaderboards, where other players can see them (the game shows your friends' scores and the global list). Your achievements and stats are sent to Steam too.
Kick (only if you link it)
Linking a Kick account is optional. Our relay at kick.dekosta.com handles it; the game never sees your Kick password.
- Streamers (Settings > KICK in the game). We keep your Steam ID, your Kick user ID, channel name and link, the Kick token that lets us receive your channel's events (stored encrypted), and whether you are live. From your chat we keep the user names of people who wrote in the last 15 minutes, and KICKs gifts (sender name and amount) for 1 hour. The game shows some of those chat names as bot names in your matches and thanks gift senders on screen, so other players in the match see them. Viewers can type
!lastevac offin chat to be left out for good (we then keep only their Kick user ID, to remember the choice) and!lastevac onto undo it. - Drops (kick.dekosta.com/drops). You sign in through Steam and then with Kick. We keep your Steam ID, your Kick user ID and Kick name, so a reward you claim on Kick reaches the right Steam account; no Kick token is kept. For each claim we keep its ID, the campaign and the reward, and send the item to your Steam inventory through Steam. If Steam can't take it yet (for example because your account doesn't own the game), we keep the claim until it can.
Unlinking in the game (Settings > KICK) stops the events, revokes our Kick token and deletes what we kept about the channel. To remove a Drops link, disconnect Last Evac in Kick (Settings > Connections) and write to us, or simply link another account.
What stays on your computer
- career.json: your level, stats, challenges and last 20 matches.
- Settings (including the names of the people you muted or turned down in voice chat), your typed name and, for a minute after a lost connection, the server address and a code to rejoin.
- Log files (Settings > OPEN LOG FOLDER): your Steam name and Steam ID, your computer's hardware and system, the servers you joined and any errors; after a crash, also Unity's log of that session, whose file paths can include your computer's user name. The newest 10 are kept. They only leave your computer if you send them to us, so send them by e-mail, never in a public post.
The game has no ads, no third-party analytics and no tracking across other apps. Our servers keep pseudonymous gameplay counts.
Who processes it
- Dekosta, to run the game, fix bugs and stop cheating.
- Edgegap (game servers and matchmaking). Its servers are in many countries, so your data may be handled outside your own country.
- Hetzner (the Left Behind servers, their saves and chat, and match server logs, in Germany).
- Valve (Steam), under the Steam Privacy Policy, for your account, purchases, friends and what they see of your game, voice in the party, leaderboards and achievements, Steam sign-in on kick.dekosta.com and Drops items.
- Anthropic (the Claude API, in the United States), only for the text of Left Behind chat lines we translate.
- Only if you link Kick: Kick (Kick Streaming Pty Ltd), under Kick's Privacy Policy, for the account link, chat and gift events and Drops claims; Vercel and Upstash, which host the relay and its database in the United States.
We do not sell your data or share it with anyone else.
How long
A match server is shut down when the match ends. Its log, including the match's gameplay recording, is deleted after 29 days. Left Behind gameplay recordings and their Steam ID files are kept for up to 30 days. Left Behind chat stays in the server's log until newer lines push it out (the log has a size limit); our ops panel shows only the last 24 hours. A Left Behind save is kept while you play, until you ask us to delete it; a ban or mute is kept until it ends or we lift it. Short parts we pick for a video are kept as long as the video is used, without names or Steam IDs; you can object to this at info@dekosta.com and we will leave you out of future videos. Data you send us for support is deleted once your request is closed. Kick: chat names 15 minutes, gifts 1 hour, a streamer link until you unlink, a Drops link until it is replaced or you ask us to delete it, Drops claim records 1 year (so a claim is never paid twice), a held claim until it is delivered.
Why (legal basis)
To provide the online game you bought, and our legitimate interest in keeping it working and fair (GDPR Art. 6(1)(b) and (f); KVKK Art. 5(2)(c) and (f)). Kick features: the service you ask for when you link (Art. 6(1)(b)); for viewers' chat names on a linked stream, our legitimate interest in the stream's game features, with the opt-out above (Art. 6(1)(f)).
Your rights
Under the GDPR and Turkey's KVKK (Art. 11) you may ask what we hold about you, have it corrected or deleted, object to its use and get a copy. Write to info@dekosta.com with your Steam name. You may also complain to your data protection authority (in Turkey, the KVKK Board).
Last updated: 2026-11-12